Part 51: Garlyle Base 3


Looks like this is the place. The save point's hint is...
Huh. This save point has no hint.


The kid's happy to see us again, and once again offers the nut.



It's been far too long since someone's said something stupid.







Oh dear.

Even the humanoid kid knows to back the fuck away from faces like that.

(I cannot believe I got that under 2 megs without absolutely murdering the colors and/or framerate. Damn)

I'm not even gonna pretend to transcribe that.

Hmm, something seems... different.




Finally, we have a name for the kid.




Oh god, here we "go" with the "random quote marks".


Well, there's only one way to go...

Crap.



Oh, truly we are slain beneath the rapier wit of Saki.

http://www.youtube.com/watch?v=dEAET7zSVu8 (Polsy link)
(I've also tried putting my random comments as annotations in the video, for the curious.)
As always, skip down to "fight ends" to skip the battle.


And so we start off with a boss fight.

Saki is a big pile of HP, and all her moves only target one ally. The strategy is go just go nuts on her Privates with AoE attacks.
... Suddenly it occurs to me that I should have worded that better.

Here we see Power Lariat, a.k.a. "Punch you in the face attack". Her other technique involves a savage beating with a paper fan. Thankfully, though, Justin was at full health, because Saki can hurt.

After not too long, though, the fight ends.


That seems helpful.

The base's layout is fairly straightforward. A lot of rooms attached to one central hallway.

Justin decides to start beating these guys with their own equipment.

Also, there are no random encounters. Each room has a group of soldiers, and there's no way to respawn them. They're worth decent EXP and gold, but I mostly use them to replenish SP between the boss fights.

Raise your hand if you were surprised by this. Anyone?


http://www.youtube.com/watch?v=hzc4oxlHqvk (Polsy link)


Nana has less health than Saki, but her moves all hit an area.


Also, she attacks with a bladed yo-yo.
Even Justin can shrug off the damage, though.



During the battle, Sue hits Water 3. Sue's been wanting to hit Water 3. Shortly after she learns this pile of skills, the fight ends.

No AGI this level? Feena, you're sli-pph, who cares about AGI? +3 STR is always helpful.
Heading up the stairs...


A little late for that, Justin.


Still no random encounters, although we do find a Miracle Drink (restore 5 MP for all levels for the party), which we drink immediately, and a set of darts for Sue. And then, at the end...



Before we get to the fight, though, the save point's hint is that magic levels also boost stats.
http://www.youtube.com/watch?v=0l4BuaPzQZw (Polsy link)


Same deal. Mio is the weakest of the three, and, following the pattern, she should have full-screen attacks.

In the meantime, though, Sue shows off Yawn. She literally squeezes sleeping gas out of Puffy. Speaking of gas....



The area of effect of this attack is odd. The balloons move out in a shallow spiral and pop when they hit a character. If someone happens to be standing in a spot where they don't get hit by a balloon, say by using someone else as a shield, they'll avoid the attack.
And yes, Mio attacks by filling fucking balloons with nerve gas and releasing them against children. I guess she was voted "Most likely to stand trial for war crimes" in training.
The balloons cause both poison and sleep. It's a pretty nasty attack.

Her other technique is to dual-wield stun guns, paralyzing a single character and causing a decent chunk of damage.

Cure, our first Forest spell, cures poison. Sue learned that shit just in time.
Snooze puts all enemies to sleep. It makes water XP a lot easier to build up.

All in all, once you deal with her tricks and can focus damage on her, Mio goes down quickly. Sue and Feena are still poisoned once the fight ends, though.
We find another set of downward stairs further on.


Oh hell yes.







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